Joshua Cusack

Composer - Bassist - Producer - Improvisor - Lighting designer

  • Joshua Cusack is a Award-winning composer, Double bassist, Lighting designer and Music producer.

    Currently Studying a Masters in creative industries with a focus on electronic music composition and sound design Joshua also has a bachelors degree in jazz from WAAPA.

    As well as working as a bassist for jazz and contemporary ensembles Joshua has previously written music for "High Expextations" (Theater), "Joshua Cusack Art Ensemble" and under the EDM monicor Clipped

Joshua Cusack Art Orchestra-Playing well with others

This album was written by Composer Joshua Cusack in late 2018 to celebrate his graduation from his undergraduate degree at the Western Australian Academy of Performing arts. The concept of the album was to write a modern jazz album for large ensemble heavily featuring free improvisation as well as electronics.

"His willingness to take risks, go for ideas, and break the rules which makes this project an ambitious and exciting first recording for someone who will no doubt go on to producing interesting and creative music in the future. Congratulations Josh and welcome to the large ensemble club, we've been expecting you." -Mace Francis

Credits

Released December 6, 2019

Ensemble-
Alto Saxophone- Claire Keet
Tenor Saxophone- Sean Little
Baritone Saxophone- Jemima Mills
Trumpet 1- Niran Dasika
Trumpet 2- Matt Smith
Trombone- Steven Bickley
Bass Trombone- Ewan Potter
Piano/Synthesizer- James O'Brien
Contrabass- Kate Pass
Drum set- Liam Hickey
Conducting/Synthesizer- Joshua Cusack

Recorded October 2019 at Procopy studios Perth WIth Mark Whitehouse
Mixed by Kieran Kenderessy, Mastered by William Bowden,
Produced by Mace Francis, Artwork by James Sewell
All compositions and arrangements by Joshua Cusack

Released December 6, 2019

F3 - Game sound design project

The below game “F3’s” sound design was created in part for my master’s program with the vision being a futuristic alien shooter where events are triggered spatially and in proximity to the object. This was created using FMOD and Unity.

Click “F3 GAME DOWNLOAD” to explore in the sonic architecture

A max patch visualizer for electronic music that was created as part of my time studying at SAE. This patch contains an accumulation of several different ideas and patch examples found on Cycling 74. The concept is to create interactive and modular systems that can be used for several different styles of music. This patch features an interactive version of the "Rainy/Snowy Day Max, Part II: Meshes and 3D Spirographics".